This is the series of posts on how to write fractals in C#. The posts are based on an application which I wrote which generates a variety of different fractals. You can download the installer here, or else get the source code that the tutorials are based on here.

All the C# code here is my own, but I will freely admit that some of the code is based on similar implementations of these fractals in other languages, which I have adapted to the C# language, and in many cases, added a fair bit to the original algorithms.